This is the updated, revised second edition of the core rules. It's only available for purchase, though with the exception of some archetypes (like "Military" and "Mystic"), characters from first edition should be 100% compatible from the first edition game.
Second edition revised modifies some abilities and adds in the Advanced Combat rules (also available here as a free expansion).
This is the version of the system currently heard on Stormwood & Associates and The Meatgrinder
ISBN: 9798330319930
eBook: Kindle / ePub
Paperback: Amazon / Bookshop / Direct Order |
This is the main manual for the first edition of Super Awesome Action Heroes. Well... one point five. There are some retired archetypes in here that were retired in Second Ed, along with an important stat name change. Mostly it's just not as well written a guide to the system, but I promised I'd always leave it online free -- so I will. |
Optional rules for horror, fantastical creatures, and other stuff. This is a work in progress.
It includes rules not just for specific creatures (vampires, werecats, etc), but also the rules for creating your own general monsters and horrors that you feel like subjecting your players to.
Largely this is a repository for rules we've needed to create for some of the more fantastical portions of Stormwood & Associates. |
These are additional Archetypes and Rules for SAAH to be used in a Fantasy Setting. Now you can go all sweet-move style upside the head of some fodder orcs... or something.
These are compatible with both first and second edition. |
These are optional modifications to the rules of SAAH which are compatible with both first and second edition. These rules have been incorporated into the Second Ed. Revised version of the manual. |
This is just a simple page that can be used by a GM as quick reference on their laptop while playing. It includes a scratchpad, but this isn't saved anywhere -- so don't leave anything important in it. |
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